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RSC
Support

Frequently asked questions

Everything partners ask before their first order — USDT payments, delivery speed, replacements and product details. If your question isn't here, open a ticket in your dashboard or write to us on Telegram: support answers around the clock.

General

General questions

What RSC is and who we work with.

RSC (ReSellCodes) is a wholesale B2B platform for digital goods resellers. Four product lines from one balance: gift card codes (Roblox, Steam, PlayStation, Xbox, Apple, Google Play, Amazon, Nintendo), direct game top-ups by player ID, Steam wallet funding by login for CIS accounts and Steam Gifts. Pricing is wholesale and live: every catalog page prints today's price next to each face value, so you can work out your margin before you even register. Delivery is instant.

Anyone who resells digital goods: online shops, marketplace sellers, Telegram store owners, streamers and community founders. Business size doesn't matter — you can start with a single code, and volume discounts switch on automatically as your turnover grows.

No. We work with companies, sole traders and individuals alike. Registration only needs an email — no documents to browse the catalog or place orders. If your company needs invoices or a contract, write to us and we'll arrange it.

All of them — there are no geographic restrictions for partners. Payment is in USDT, so no bank is involved and the platform works from any country. Some products are regional by nature: Steam wallet top-up by login serves RU, KZ, UA, BY and UZ accounts, and gift cards are stocked for the US, Europe, the UK and Turkey plus global SKUs.

Payments

Payments & balance

How USDT top-ups work, refunds and paperwork.

USDT on four networks — TRC-20, BEP-20, TON or Aptos — and that's deliberate: resellers pay in crypto with no bank cards, no bank questions and no country restrictions. You fund your balance once and pay for anything in the catalog from it — gift card codes, game top-ups, Steam wallet funding and Steam Gifts.

None: balance top-ups have no hidden fees, there is no monthly subscription, and you pay only the wholesale price of each order. Steam wallet top-up even works in your favour — you pay 3% less than the amount credited to the wallet, e.g. $97.00 for a $100.00 top-up.

Yes, $3 — deliberately low so you can try the platform before committing money to it: the smallest game top-up packs cost cents, and a Steam wallet top-up starts at $0.15. A single payment can be anything from $3 to $10,000, and you can repeat it as often as you like.

Yes. Unspent balance does not expire and is not tied to a product line — spend it whenever you want, or ask support to send it back in USDT: withdrawals are handled individually through a ticket. Money spent on completed orders is not refunded; invalid codes are covered by the replacement policy instead.

Every top-up comes with a payment confirmation. For companies we issue an invoice in USD or EUR on request and prepare the paperwork your accounting needs — reach out via the contact page with your company details.

Orders

Orders & delivery

Speed, export formats, replacements and stock.

Gift card codes arrive instantly — seconds after payment clears. Game top-ups by player ID take 5–15 minutes and Steam wallet top-ups 30–60 seconds. Everything runs around the clock, and every order shows its live status in the dashboard until it is delivered.

CSV and TXT, one click from any order. Each row holds the code with its denomination and region, so the file imports straight into a storefront or bot. The same codes are also returned by the REST API — see the docs at /docs.

Open a ticket in your dashboard within 24 hours of purchase and include the order number, or write to us on Telegram. If the code hasn't been redeemed, we verify it and either replace it or credit your balance. Every code is checked before delivery, so this rarely happens.

There is no minimum — start with a single code. No hard maximum either: volume discounts apply automatically. For a one-off batch of several hundred codes, give us a heads-up so we can reserve stock and quote an individual price.

The catalog lists 2,500+ products with live stock levels. We buy from official distributors and licensed suppliers, so items rarely run out — and a sold-out SKU is usually restocked within a few hours.

Products

Product questions

Regions, top-ups, Steam services and denominations.

The US, Europe, the UK and Turkey are always available, plus global SKUs — 60+ region and denomination combinations in total. Keep in mind a US code redeems only on a US account, while many Steam wallet codes are global. The exact list per brand is visible after a free sign-up.

You submit the public player ID in the order, and we credit the currency straight to the account through official recharge channels: UC in PUBG Mobile, diamonds in Free Fire and Mobile Legends, Genesis Crystals in Genshin Impact. No logins or passwords — just the ID, credited within 5–15 minutes.

For CIS accounts (RU, KZ, UA, BY, UZ) we transfer money straight into the Steam wallet. All we need is the login — the account name from the sign-in screen, never the password. Any amount from $0.15, you pay 3% less than the amount credited, funds arrive within 30–60 seconds.

It's delivering a game as a gift straight to your customer's Steam account, in regions where gifting is available. You submit the profile link, we send the gift, the customer accepts it and plays right away. New releases work especially well — regional price differences leave a healthy margin.

It depends on the brand and the region. Roblox alone carries a dozen dollar face values — from a few dollars up to a couple of hundred — alongside euro and pound denominations. Each brand page carries the full live table of face values, regions and wholesale prices.

Trust

Trust, risk and money

What happens when something goes wrong — and who pays for it.

Tell us within 24 hours of delivery, from a ticket in your dashboard or on Telegram, and send the order number plus what the customer sees — a screenshot of the error is enough. If the code is unused, we verify it and either replace it or credit your balance. One thing is not covered: a top-up sent to a player ID or Steam login that was typed in wrong, because the money is already on somebody's account by then.

It is automatic. If an order cannot be fulfilled — the item went out of stock, the account or region was rejected, the request timed out — the platform credits the full charge back to your balance and marks the order as refunded. You get a matching line in the balance ledger with the order number, and the money is spendable again immediately. No ticket, no waiting for a decision. The same applies when the price or the stock of an item changes before the order is executed: the order is returned to your balance with the reason stated, and you simply place it again at the current price or quantity.

Because it is the one payment method that works the same for every partner. No bank in the middle asking what digital goods are, no card declines on a foreign BIN, no chargeback filed three months after the code was resold — and no country cut off from the platform. Four networks are supported: TRC-20, BEP-20, TON and Aptos, so you send from whichever your exchange charges least for.

As long as the network needs to confirm the transfer, which is usually a couple of minutes. The transaction sits in your dashboard as pending until then and turns into a completed credit on its own — nobody confirms it by hand. Each payment has a fixed window to send the exact amount to the address shown; if you miss it, just create a new one.

We are, for what we deliver: stock comes from official distributors and licensed suppliers, every code is checked before it reaches you, and a code that turns out invalid is our problem under the replacement rules in the terms. What we cannot cover is what happens after: a code redeemed on the wrong region's account, or credentials your customer shared with someone else.

The fastest channel is a ticket in the dashboard — it lands with the team together with your order and account, so nothing has to be explained twice, and the whole history stays in one place. Telegram support (@ReSellCodeSupport) is open around the clock too. There is no support email: those two channels are it, which is exactly why they are answered.

Yes, and we'd rather you did. The minimum top-up is $3 and there is no minimum order, so one entry-level game top-up pack, a $0.15 Steam wallet transfer or a single gift card code is enough to see the full cycle: payment, delivery and how the order looks in your dashboard. Nothing about that first order is different from a batch of five hundred.

API

API & dashboard

What is live today and how to connect to it.

Yes — REST API v1 is in production. It covers the whole cycle: catalogs with your personal prices, orders for gift card codes, game keys, top-ups by player ID, Steam wallet funding, Steam Gifts, Telegram Stars and Premium, plus balance, transactions and order status with delivered codes. The guide is at /docs and an interactive reference at /docs/reference.

From your dashboard — the key lives in its own API section there and travels as a Bearer token on every request. Each account has a per-minute and a per-day request budget; every response returns what is left of it in headers, and going over gets a 429 with a Retry-After telling you how long to wait. Amounts come back as strings with four decimals, so nothing is lost to floating point.

Everything the API does, by hand: top up in USDT, order from the full catalog, watch order status and copy delivered codes, export an order as a file, read the balance ledger, filter transactions, open support tickets and issue API keys. It is one account — orders placed through the API and by hand share the same balance and the same history.

Ready to start — or still curious?

Create a free account to see wholesale prices, or write to us — a ticket in the dashboard or Telegram, answered around the clock.